Table of Contents
Most games these days are in the race for photorealism. More pixels on every character’s face, more detail in every scene. But after a while, it all starts to feel the same. So, when a game comes along with its own unique identity, it’s bound to catch your eye.To beOne such new game is one whose debut footage even left PC Gamer writer Rick Lane mesmerized.

Image credit: Studio Lifeforms
Read More: GTA 6 Leaker Threatens to Release Full Story Mode Build Over Memecoin Demand
What is the story of Etre?
Etre was acquired by Los Angeles-based developerStudio Lifeformsis making. It is a narrative-driven action adventure set in the world ofOrbisThe studio describes it as “a planet-scale alien mind on the verge of awakening.” Imagine an entire city capable of self-reflection.
You will playXylewho is looking for his soulmate in this living cityAtelThis love story angle within the action game makes it a bit emotional, and that’s what sets it apart from the typical shooter or hack-and-slash game.
Biggest Feature: Its art style
Etre’s visual style is inspired by graphic novels from the 70s and 80s. It’s unclear which specific books the studio drew inspiration from. But the trailer reveals a burst of color and a kaleidoscope-like world that truly stands out.
Speaking of games, its visual moodRez And Tetris EffectIt’s reminiscent of titles like these, known for their magical lighting and music. The difference is that Etre applies this decorative style to a more grounded, action-based gameplay. So, it’s not just something to watch, it’s something to play.
Read More: GTA 5 Doom 2 Mod: Demons, BFG and First-Person Chaos in Los Santos
Gameplay: Glimpse with Control
In terms of mechanics, Studio Lifeforms has clearly stated that its biggest inspiration is Remedy.ControlThis means a few things:
- You will be able to explore Orbis in a semi-open manner.
- The story will be shaped by your decisions and actions.
- Movement will play a big role in combat.
- Enemies will be strange, such as environmental anomalies and “living geometry.”
If you’ve played Control, you’ll remember its strange world and how fun it was to pick up and kill enemies with large chunks of concrete. Etre aims to recreate that magic in its own way.
even a small worry
The good thing is that the reviewer is honest with his praise. According to him, the combat seems a bit dull in some of the clips on the Steam page. Control’s greatest strength was its unique world and the complete satisfaction of destroying enemies. Etre faces a similar challenge. A long journey can’t be accomplished solely on beauty; every attack must feel the “weight” of the game. However, this opinion is based on just a few clips, so the final verdict will be given when the game is released.
When will it be released?
Studio Lifeforms hasn’t announced a release date yet. The report’s author estimates the game could arrive sometime next year, but that’s just their guess, not official confirmation. The game’s page is available on Steam, so you can wishlist it.
Conclusion
Indie and mid-sized studios are experimenting these days with things that larger publishers wouldn’t consider risky. Etre is a prime example of that. A living, thinking city, a magical look reminiscent of 70s-80s comics, and a gameplay similar to Control, the mix sounds intriguing. Now it remains to be seen whether the gameplay can live up to this impressive packaging.
What do you think of this game? Let us know in the comments. We’ll let you know right here when the next update arrives.




